
Instead of going for ’80s references this time around, Shakedown Hawaii goes for a more of an on-the-nose approach. You’ll want to keep humming it long after you stop playing.īut the script is not quite as smooth. There’s a 16-bit style soundtrack that fits in with the proceedings just about perfectly. This charm translates to the music as well. But for the most part, the game has a charming look even on the PlayStation Vita screen. There are slight bugs that pop up every once in a while, which may even be intentional. The 16-bit style graphics pop to life, just like in a classic SNES endeavor. Shakedown‘s presentation is also noteworthy, given its throwback style. Shakedown Hawaii Review | Nostalgic presentation, with some mildly weak jokes Although that sort of pacing is necessary for action this hectic. Just be prepared for the occasional “calm” mission in-between the wild ones. It’s a freeing experience since it doesn’t matter how you get to objectives, for the most part, or who you go through to get there. Some of the fetch quest ones can get a little tiresome but the others, like crushing vehicles with a Bigfoot look-alike or racing somewhere within precious seconds, are a blast. There’s some variety with the missions, too. Being a wanted criminal and blowing things up is what drives this game at its core. But the second you get the attention of multiple cops and go on the run, the excitement truly bumps up as the chaos begins to unfold. You can auto-target enemies and objects, or switch things up to go for something more specific. It’s this loop that will appeal to fans of Retro City Rampage. The general car and combat controls are about the same, but are still as smooth as ever no matter what control scheme you pick. You can go and create chaos, or see what secondary businesses can do for you and and both make the game more replayable.

However you approach the game’s main storyline and side missions is completely up to you, which is Shakedown Hawaii‘s greatest asset. Shakedown Hawaii Review | Getting a handle on things But watching it all unfold is a great deal of fun, and opens up some secondary missions that add greatly to the overall replay value. Between the three, trouble ensues in Shakedown Hawaii much sooner than later.

And there’s also a third thug with his own agenda. The CEO’s son decides to try and get rich quick his own way, getting the attention of the law in the process. That said, there are complications that arise within the family. The line “he who dies with the most gold wins” definitely applies to this guy. It can be a little tricky at times, but the rush you feel about taking a rebate out of a consumer’s hands is as incredible as it is devious. This includes dwindling quantities of items that consumers won’t notice (like the amount of soda), or stopping a rival company’s delivery with brutal force (in this case, a bazooka).Īs you make progress, you’ll be able to rake in the cash, putting your CEO back on top. But you can also manipulate variables to rake in more cash. You’ll have the opportunity to purchase enterprises and stores around the island. Part of the joy from Shakedown comes from being able to manipulate certain aspects of business. But when his business worth starts to deteriorate, he decides to take matters into his own hands – literally. The game puts you in the shoes of a CEO that’s all about making a sweet living. Shakedown Hawaii Review | It’s just business and a little pleasure The game does have its moments of repetition, but it proves that, despite the popular saying, the second time is indeed the charm. However, this time it has a 16-bit art style and some interesting new business elements.

But this wasn’t just a typical open-world of chaos but one laden with ’80s references, catchy music, and exciting action. Now, Provinciano and his team return with the long-awaited SHAKEDOWN HAWAII, which stays true to that formula. Back in 2012, Vblank Entertainment and Brian Provinciano struck gold with Retro City Rampage, an 8-bit take on the Grand Theft Auto genre.
